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Role: UX Designer 

I was the design lead on both projects, collaborating with game design, engineering, and data science in refreshing the League of Legends Item Shop and Death Recap. My driving concept was to transform both systems into sustainable, evergreen products; making them both easy to maintain internally with developers and provide continued reinforcement for the game’s mastery loop externally for players.

I was responsible for initial concept design, stakeholder alignment, and continued iteration through production.  The Item Shop was taken over by Jordan Checkman in 2020 who stewarded it to ship.

Responsibilities:

  • Wireframes

  • Prototypes

  • System Design

  • User Testing

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Features:

  • Item Shop

    • Data-driven Item Recommendations

    • Adaptive Recommendation Trees

    • Quick-buy Trays

  • Death Recap

    • Damage Type Breakdown

    • CC Duration

    • Ability Breakdown

Learnings:

  • How to craft sustainable, evergreen systems

  • How to address conversations around technical debt

  • Stakeholder alignment and management

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