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Role: UX Design Lead

On Teamfight Tactics, I joined as the 2nd UX designer during pre-production and went on to become a team lead. In addition to production work, I led a multidisciplinary team of designers, artists, and engineers in solving cross-platform experiential problems that make TFT more understandable, learnable, and fun.

Responsibilities:

  • Design strategy and prioritization

  • Design frameworks and player flows

  • Design specifications

  • Wireframes and prototypes

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Features:

  • Shop UI and Champion Card Updates

  • Trait and Scoreboard UI Updates

  • Stage and Announcement UI Systems

  • Match History

  • QoL UI changes, copy, etc.

Learnings:

  • Managing design trade-offs in a rapid production timeline

  • Balancing a cross-platform development process

  • Growing into a leadership role

  • Proactively addressing player feedback

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League UX: Item Shop & Death Recap