Role: UX Design Lead
On Teamfight Tactics, I joined as the 2nd UX designer during pre-production and went on to become a team lead. In addition to production work, I led a multidisciplinary team of designers, artists, and engineers in solving cross-platform experiential problems that make TFT more understandable, learnable, and fun.
Responsibilities:
Design strategy and prioritization
Design frameworks and player flows
Design specifications
Wireframes and prototypes
Features:
Shop UI and Champion Card Updates
Trait and Scoreboard UI Updates
Stage and Announcement UI Systems
Match History
QoL UI changes, copy, etc.
Learnings:
Managing design trade-offs in a rapid production timeline
Balancing a cross-platform development process
Growing into a leadership role
Proactively addressing player feedback





