Role: UX Designer
Clash is the official, in-client tournament system for League of Legends. As the UX Designer for the product, I was responsible for designing the end-to-end player flow in the League of Legends client.
Responsibilities:
Wireframes
Prototypes
Design specifications
Features:
Team Creation
Scouting
Play Flow
Purchase Flow
Award Case
Learnings:
Managing design trade-offs under shifting technical requirements
How to collaborate with third-party ecosystem developers



