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Role: UX Designer 

Clash is the official, in-client tournament system for League of Legends. As the UX Designer for the product, I was responsible for designing the end-to-end player flow in the League of Legends client.

Responsibilities:

  • Wireframes

  • Prototypes

  • Design specifications

clash.png

Features:

  • Team Creation

  • Scouting

  • Play Flow

  • Purchase Flow

  • Award Case

Learnings:

  • Managing design trade-offs under shifting technical requirements

  • How to collaborate with third-party ecosystem developers

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League UX: Item Shop & Death Recap

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Ranked 2019